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Incre Studios
GameComing soon

Umbranova

Be the last light. Burn the tide.

A tide of living darkness floods toward your newborn star. Burn it with light: every drop bursts into sparks. Grow a constellation, send moons into orbit and, when the tide is too much, go supernova. A short, dazzling incremental with a real ending, where the particle art is the star. Made with Godot 4.

Not on sale yet

In development for PC on Steam. No store page yet; screenshots are from the current build.

Sector 4: a quasar beam and an eclipse burning through the tide

What it does

  • A fluid, particle-driven tide with no sprites: lights and explosions are made in code and shaders
  • 9 moons with 6 milestones each, and a star chart of 69 upgrades and 5 keystones
  • Five sectors, five Leviathans, 25 levels
  • Go supernova: 27 Nebula upgrades between runs
  • 3–4 hours to the ending, more for 100% and the endless Descent after it
  • No microtransactions, no ads; flash reduction and screen-shake toggles; English and Spanish

Screenshots

Real captures. Select an image to open it at full size.

A Leviathan boss fight in the forge
Five sectors, five Leviathans.
Sector 2: solar flares and moons in orbit
Send moons into orbit.
The Nebula upgrade screen after a supernova
Go supernova and spend Nebula upgrades.
The endless Descent with a blue giant star
The endless Descent after the ending.

Requirements and limits

Requirements

  • PC (Steam); Steam Deck planned, not verified yet
  • Keyboard and mouse or controller

Support and privacy

Get help

Write to support@increstudios.com with your editor or app version and the steps that show the problem. More on support.

Privacy

This product's privacy information is published where it is distributed. Privacy policy.