GameComing soon
Umbranova
Be the last light. Burn the tide.
A tide of living darkness floods toward your newborn star. Burn it with light: every drop bursts into sparks. Grow a constellation, send moons into orbit and, when the tide is too much, go supernova. A short, dazzling incremental with a real ending, where the particle art is the star. Made with Godot 4.
Not on sale yet
In development for PC on Steam. No store page yet; screenshots are from the current build.

What it does
- A fluid, particle-driven tide with no sprites: lights and explosions are made in code and shaders
- 9 moons with 6 milestones each, and a star chart of 69 upgrades and 5 keystones
- Five sectors, five Leviathans, 25 levels
- Go supernova: 27 Nebula upgrades between runs
- 3–4 hours to the ending, more for 100% and the endless Descent after it
- No microtransactions, no ads; flash reduction and screen-shake toggles; English and Spanish
Screenshots
Real captures. Select an image to open it at full size.
Requirements and limits
Requirements
- PC (Steam); Steam Deck planned, not verified yet
- Keyboard and mouse or controller
Support and privacy
Get help
Write to support@increstudios.com with your editor or app version and the steps that show the problem. More on support.
Privacy
This product's privacy information is published where it is distributed. Privacy policy.



